



Usually, virtual hands are either low-detail ghostly apparitions or gloved. It’s a simple thing, but it’s not often that you see that level of fine detail in a VR game. You’ll face Combine variants returning from Half-Life Alyx along with both new and old foes from the Half-Life series who will stop at nothing to bring you down.One of the first things that struck me when I started playing Half-Life: Alyx was the dirt under Alyx Vance’s fingernails. Intense firefights with intelligent squad based enemies is the core focus of Inhuman’s gameplay loop. The Combine are more coordinated now, but they aren’t expecting an enemy they can’t intimidate. With the combination of a machine’s strategic calculation and impossible reflexes, you have a chance to fulfill your purpose. Your allies are dead, and everything in your way wants you killed. Set after the events of a vague and hypothetical Half-Life 2: Episode 3, the player takes the role of an unnamed cyborg, programmed by the resistance to wreak havoc on the Combine for as long as possible before expiring. With a combination of completely redesigned enemy behavior, weapon balance, and levels with a focus on a unique and dark look, Inhuman seeks to stand out as a brand new shooter experience.Īlong with a fresh approach to Half-Life’s gameplay loop, Inhuman features a far darker tone. Inhuman is a combat-focused mod in the Half-Life universe taking heavy inspiration from tactical action classics like F.E.A.R. Running low on options, they resort to creating one of their own. The resistance’s war for freedom slows to a crawl as humanity struggles to find a hero to replace Gordon Freeman. Years after the Borealis Incident, the Combine find themselves stranded on Earth, forced to integrate with what remains of society.
